Now if you need to edit the amount of faces on the mesh you can do the following: Hover over the original mesh and click the eye (Restrict Viewport Visibility) to hide it from the 3D viewport. Now select your duplicate model in the scene to the right. Without clicking anything immediately press Enter. If the texture is incorrectly flipped go back a few steps and mirror the UV again.ĭuplicate your model by pressing Shift + D. You should now see your model correctly textured. In order to see your model with the textures select the Viewport Shading option and then select Texture. It should flip your layout vertical so that it is correctly textured in the 3D viewport. Under the UV option select Mirror and then the Y Axis. Now press A to select all of the UV layout. On your new window in the bottom left select the 3D View option and change to UV/Image Editor. Now click to the right of your model window to create a duplicate area. Just below your model right click on the line between the two areas (above and below). While in Edit Mode press W to open the Specials menu. Select your model and press TAB to enter Edit Mode. Set your models transform properties to Smooth. Your model should appear in the middle of the window. Import the model that is already UV mapped into Blender. Open Blender and load it to factory defaults. Teme9 TutorialDownload link: !566&authkey=!AC_tG8KdAgBB3DQ&ithint=file%2czipīefore you start make sure to get the latest version of Blender and the plugin. Default is 1.0 but objects in Blender are usually much smaller than Metasequoia so set a scale greater than 1.0. These will be unavailable (greyed out) if no mesh object is selected or then selected object has no UVs or the viewport is not in object mode.įor StrPix Metasequoia export you must set a scale. In File>Export you should see the options TextureAdd and StrPix Metasequoia. Click Save User Settings before closing the dialog so the add-on remains activated. The add-on will be found in the Import-Export category. #Metasequoia uv mapping installSelect the zip file you downloaded and click Install Add-on from File.Īctivate the add-on by checking the checkbox. In the dialog click Add-ons and then Install Add-on from File. In Blender 2.79 click to File>User Preferences. #Metasequoia uv mapping downloadGo to and download version v1.1 sappers-TRLE-addons.zip file. Make sure the model you choose meets these requirements. Also the polygons must only be triangles or quads. Models for a TRLE wad must be low poly, the main restriction being StrPix’s limits of 1500 vertices and 1500 polygons. Onwards with the wings, tail surfaces, inner cockpit bits, and engine nacelles.Teme9 posted a technique for getting a UV mapped model into a Tomb Raider Level Editor (TRLE) wad but since the information is scattered throughout the thread I decided to gather it all together here. I finally have a UV mapping that can be loaded in PaintShopPro and adjusted as needed. I think I installed all sorts of odd Pythons on this version so many years back, I've forgotten half of what they do. once you get the UV window open, (lower part of my screen.) I made a couple choices in the UV's menu that didn't work, but being persistent, and exploring a little through the many choices I found that the Python, called "ArchiMap unwrapper" which seemed to finally do what I was wanting to do. No right clicking on surfaces allowed it seems.Īnd. And as you can see, you have to use 'border select' to get the faces accepted for the UV conversion. I found my way to a working fuselage UV unwrap, but it arrived there on a different pathway. a little timeline, and a reminder of how much Blender changes from version to version. Well, the little jab at my OS, we'll just ignore. May I say Helijah, thank you for the help you've given.
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